I calculated that the minimum Mech-A area was 7, cause you need 1 area for the arm itself, 1 for the input, 2 for the bonder, 2 for rejection, and 1 for the output.

So I was like "OK, obviously minimizing the area will be the deciding factor" and I guess the empty space inside the triangle would be the key.

But I suddenly realized you don't need 2 areas for rejection. You just need to find a way to send a silver to it, then you only need 1 area for grabbing qs.

And I came up with this... a 1133 instruction monster. Dumping every extra silver into different places was sooooo annoying cause you can't use repeat.

And it was nearly impossible to tune it cause OMG, a 1133 instruction long tape. I don't even know where to start.

Maybe someone (or maybe 30+ people, cause that was what I experienced last week) will find a better layout for dumping the silver using less area. Or maybe they'll come up with a completely different solution that reduces the Mech-A.

But I don't want to touch this anymore, cause the machine might still be running after Bisty finishes reading my note.